feat: initial gosleep-timer implementation

Go TUI sleep timer with modular architecture.
- Config: YAML-based, profile inheritance, auto WM detection
- Engine: timer, executor, stage pipeline (pre→timer→post)
- Modules: workspace (niri/hyprland/kde), media, lock, kill,
  notify, sound, brightness, mute, custom, script
- TUI: bubbletea app with profiles, module toggles, progress bar
- CLI: run, list-profiles, export, import, history, stats
- History: JSONL log with statistics
- QR: config export as ASCII QR
This commit is contained in:
2026-07-03 01:43:22 +02:00
commit 8501fd074c
34 changed files with 3401 additions and 0 deletions
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package media
import (
"fmt"
"os/exec"
"github.com/forust/gosleep-timer/config"
"github.com/forust/gosleep-timer/modules"
)
type MediaModule struct{}
func (m *MediaModule) Name() string {
return "media"
}
func (m *MediaModule) Enabled(cfg *config.Modules) bool {
return cfg.Media != nil && cfg.Media.Enabled
}
func (m *MediaModule) BuildCmds(ctx *modules.ModuleContext, stage modules.Stage) []string {
if stage != modules.StagePre {
return nil
}
if ctx.Config.Media.Action == "none" {
return nil
}
return []string{fmt.Sprintf("playerctl %s", ctx.Config.Media.Action)}
}
func (m *MediaModule) Validate() error {
if _, err := exec.LookPath("playerctl"); err != nil {
return fmt.Errorf("media: playerctl not found")
}
return nil
}
func init() {
modules.Register(&MediaModule{})
}